{"id":243,"date":"2017-01-11T15:18:56","date_gmt":"2017-01-11T15:18:56","guid":{"rendered":"http:\/\/www.finnishgamejam.com\/2017\/?p=243"},"modified":"2017-05-24T10:32:55","modified_gmt":"2017-05-24T10:32:55","slug":"ggj17-diversifiers-have-been-published","status":"publish","type":"post","link":"http:\/\/www.finnishgamejam.com\/2017\/2017\/01\/11\/ggj17-diversifiers-have-been-published\/","title":{"rendered":"GGJ17 diversifiers have been published!"},"content":{"rendered":"<p>&nbsp;<\/p>\n<p>The <a href=\"http:\/\/globalgamejam.org\/news\/and-ggj17-diversifiers-are\">Global Game Jam has revealed<\/a> the diversifiers for 2017!<\/p>\n<p>Unlike the theme, the diversifiers are voluntary constraints, and the teams can pick and choose one of more to work into their games &#8211; or choose to skip them altogether. The diversifiers bring more challenge to more experienced jammers, give an extra inspiration, or help the game to stand from the crowd.<\/p>\n<p>Here they are:<\/p>\n<p><strong>Beyond the doors of perception (Tobii Sponsored)<\/strong><br \/>\nUse Tobii&#8217;s eye tracking device to extend your player&#8217;s view in-game and break the 4th wall! Jammers can incorporate Extended View, Awareness or both effects into their game. &#8211; Design, Code<\/p>\n<p><strong>Don\u2019t say a word (ESA Sponsored)\u00a0<\/strong><br \/>\nA multiplayer game that requires communication between players, without relying on text or voice. &#8211; Accessibility, Design, Code<\/p>\n<p><strong>The colour and the shape<\/strong><br \/>\nA colour-based game that can also be played by people who have any kind of difficulty seeing colour. &#8211; Accessibility, Art, Design<\/p>\n<p><strong>I see what you&#8217;re saying<\/strong><br \/>\nAll audio is subtitled, and the presentation of the subtitles (e.g. size, colour, container) can be customised by player. &#8211; Accessibility, Code<\/p>\n<p><strong>Spaced<\/strong><br \/>\nPlayed using only the spacebar &#8211; no mouse, no other inputs. &#8211; Accessibility, Design<\/p>\n<p><strong>Another way in <\/strong><br \/>\nAllow players to choose which input method they want to use, e.g. choice between mouse or keyboard, choice between tilt, virtual stick or tap, choice between controller or voice. &#8211; Accessibility, Design<\/p>\n<p><strong>Old Masters<\/strong><br \/>\nThe art style of your game is based off of a master artist&#8217;s style (i.e. Picasso, Klimt, Van Gogh). &#8211; Art<\/p>\n<p><strong>Chipping In <\/strong><br \/>\nThe game uses only 8 bit style audio, only 8 bit style visuals, or both. &#8211; Audio, Art<\/p>\n<p><strong>Local Lore <\/strong><br \/>\nIncorporate a local urban legend, myth, lore, or history into your game. &#8211; Art, Design<\/p>\n<p><strong>Lost library card<\/strong><br \/>\nAll sound sources are recorded or synthesised during the jam. &#8211; Audio<\/p>\n<p><strong>Virtuoso<\/strong><br \/>\nA physical musical instrument is used as an input device. &#8211; Audio, Design, Code<\/p>\n<p><strong>Public information <\/strong><br \/>\nUse offline or live data from a public API in your game. &#8211; Code<\/p>\n<p><strong>NOT THE BEES <\/strong><br \/>\nThe mechanic is based on swarm tactics. &#8211; Code, Design<\/p>\n<p><strong>Game Legacy\u00a0<\/strong><br \/>\nEach playthrough of the game affects the next. &#8211; Code, Design<\/p>\n<p><strong>VRiends<\/strong><br \/>\nA VR game where people inside VR and people outside VR have to work together. &#8211; Design<\/p>\n<p><strong>Crowd Control <\/strong><br \/>\nYour game must be played by 8 or more players. &#8211; Design<\/p>\n<p><strong>Time Lord <\/strong><br \/>\nYour game offers variations based on the time of day it is played. &#8211; Design<\/p>\n<p><strong>To me, to you<\/strong><br \/>\nThe game must have a single playable character that is controlled by two players. &#8211; Design<\/p>\n<p><strong>Instrumental<\/strong><br \/>\nAll sound is sourced from variations of a single instrument, e.g. different types of guitar, or different types of piano. &#8211; Audio<\/p>\n<p><strong>Switcharoo! <\/strong><br \/>\nTwo teams swap games halfway through the jam and finish the other&#8217;s game. &#8211; Meta<\/p>\n","protected":false},"excerpt":{"rendered":"<p>&nbsp; The Global Game Jam has revealed the diversifiers for 2017! Unlike the theme, the diversifiers are voluntary constraints, and the teams can pick and choose one of more to work into their games &#8211; or choose to skip them altogether. The diversifiers bring more challenge to more experienced jammers, give an extra inspiration, or&hellip;<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[],"class_list":["post-243","post","type-post","status-publish","format-standard","hentry","category-news"],"_links":{"self":[{"href":"http:\/\/www.finnishgamejam.com\/2017\/wp-json\/wp\/v2\/posts\/243","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.finnishgamejam.com\/2017\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.finnishgamejam.com\/2017\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.finnishgamejam.com\/2017\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/www.finnishgamejam.com\/2017\/wp-json\/wp\/v2\/comments?post=243"}],"version-history":[{"count":1,"href":"http:\/\/www.finnishgamejam.com\/2017\/wp-json\/wp\/v2\/posts\/243\/revisions"}],"predecessor-version":[{"id":244,"href":"http:\/\/www.finnishgamejam.com\/2017\/wp-json\/wp\/v2\/posts\/243\/revisions\/244"}],"wp:attachment":[{"href":"http:\/\/www.finnishgamejam.com\/2017\/wp-json\/wp\/v2\/media?parent=243"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.finnishgamejam.com\/2017\/wp-json\/wp\/v2\/categories?post=243"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.finnishgamejam.com\/2017\/wp-json\/wp\/v2\/tags?post=243"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}