{"id":305,"date":"2018-01-18T21:28:53","date_gmt":"2018-01-18T19:28:53","guid":{"rendered":"http:\/\/www.finnishgamejam.com\/fgjx\/?p=305"},"modified":"2018-01-18T21:28:53","modified_gmt":"2018-01-18T19:28:53","slug":"ggj18-diversifiers","status":"publish","type":"post","link":"https:\/\/www.finnishgamejam.com\/fgjx\/2018\/01\/18\/ggj18-diversifiers\/","title":{"rendered":"GGJ18 Diversifiers"},"content":{"rendered":"<p>The Global Game Jam diversifier list has been published! Diversifiers are additional design constraints that you can use. They are a good way to get inspired, to add extra challenge and to stand out from the crowd. You can choose up to four diversifiers from the list, or skip them altogether. The full list created by the\u00a0<a href=\"https:\/\/globalgamejam.org\/news\/ggj18-diversifiers\">GGJ<\/a> is as follows:<!--more--><\/p>\n<h3>SPONSORED<\/h3>\n<p><strong>That Kind-a Game &#8211; (Sponsored by\u00a0<a href=\"http:\/\/ithrivegames.org\/\" rel=\"nofollow\">iThrive<\/a>) &#8211;\u00a0<\/strong><a href=\"http:\/\/ithrivegames.org\/wp-content\/uploads\/2016\/11\/iThrive-Designer-Guide-Kindness.pdf\" rel=\"nofollow\">Create a game that explores how choosing kindness transforms the world<\/a><\/p>\n<p><strong>Cartographer &#8211; (Sponsored by\u00a0<a href=\"https:\/\/www.mapbox.com\/\" rel=\"nofollow\">Mapbox<\/a>) &#8211;<\/strong>\u00a0Use Mapbox&#8217;s\u00a0<a href=\"https:\/\/www.mapbox.com\/unity\/\" rel=\"nofollow\">Maps SDK for Unity<\/a>\u00a0to incorporate geo-location data in your game<\/p>\n<p><strong>Rumbled &#8211; (Sponsored by the\u00a0<a href=\"http:\/\/www.theesa.com\/\" rel=\"nofollow\">ESA<\/a>) &#8211;<\/strong>\u00a0Use haptics (vibration\/rumble) to make your game more accessible to people who have some difficulty seeing or hearing<\/p>\n<h3><\/h3>\n<h3>ACCESSIBILITY<\/h3>\n<p><strong>One tap for all &#8211;\u00a0<\/strong>Create a game which can be played with one single well timed tap\/click<\/p>\n<p><strong>I can see clearly now &#8211;<\/strong>\u00a0The game has high contrast visuals, with a contrast ratio of at least 4.5 : 1 (<a href=\"https:\/\/webaim.org\/resources\/contrastchecker\/\" rel=\"nofollow\">contrast ratio checker<\/a>)<\/p>\n<p><strong>Basics covered &#8211;<\/strong>\u00a0All of the top four most commonly complained about accessibility issues are addressed: 1. Game has configurable controls 2. Any text is large and clear 3.Game does not rely on being able to hear 4. Game does not rely on being able to tell colours apart<\/p>\n<p><strong>Over to you &#8211;\u00a0<\/strong>Give players options to configure a wide range of gameplay variables, such as speed and size<\/p>\n<p><strong>Let me see &#8211;\u00a0<\/strong>Game has customisable colours, allowing players to change the aesthetics and contrast to their own preferences<\/p>\n<h3><\/h3>\n<h3>ART<\/h3>\n<p><strong>Cardboard Challenge &#8211;\u00a0<\/strong>Use pictures of cutout cardboard for art assets<\/p>\n<p><strong>Well-Rounded &#8211;\u00a0<\/strong>Instead of using pixel or voxel art, use round shapes or spheres<\/p>\n<p><strong>Stranger Things &#8211;<\/strong>\u00a0Your game&#8217;s ambience is inspired by an 80s pop song<\/p>\n<p><strong>My eyes are my ears &#8211;\u00a0<\/strong>All sounds must be visualized in some form. This game shouldn&#8217;t provide any less informational feedback to a player that would normally be able to hear<\/p>\n<p><strong>Stained Sprite &#8211;\u00a0<\/strong>All art within your game looks like stained glass<\/p>\n<h3><\/h3>\n<h3>AUDIO<\/h3>\n<p><strong>Player Remixer &#8211;\u00a0<\/strong>The game should allow the player to remix the sound effects as a core mechanic of play.. *<\/p>\n<p><strong>Beatbox &#8211;\u00a0<\/strong>All sounds for your game must be created using your voice or body<\/p>\n<p><strong>Toot Your Own Horn &#8211;\u00a0<\/strong>Sounds and music must all come from acoustic or real-world sources &#8211; no synthesizers or computer-generated sounds<\/p>\n<p><strong>Write The Theme Tune, Sing The Theme Tune &#8211;<\/strong>\u00a0Form a band with other GGJ participants and record a theme tune for your game &#8211; with lyrics<\/p>\n<p><strong>A Bold Choice &#8211;\u00a0<\/strong>Compose the music in a style that is completely inappropriate for your game<\/p>\n<p><strong>Otamatone For Your Sins &#8211;<\/strong>\u00a0Use an Otamatone as the lead instrument in your soundtrack<\/p>\n<h3><\/h3>\n<h3>CODE<\/h3>\n<p><strong>.COM-pact &#8211;<\/strong>\u00a0limit your game file size to 64k or less<\/p>\n<p><strong>Happy Birthday GGJ &#8211;\u00a0<\/strong>Use an emulator or piece of hardware in your game development or part of your gameplay which is over 10 years old<\/p>\n<p><strong>So Sociable &#8211;<\/strong>\u00a0Build a game that uses a social network API<\/p>\n<p><strong>Upside down &#8211;<\/strong>\u00a0One or more game systems programmed by an artist, major art assets produced by programmers\/coders<\/p>\n<p><strong>Fractalicious &#8211;\u00a0<\/strong>Your game should predominantly feature the idea of patterns that repeat within themselves as you zoom in or expand the game world<\/p>\n<h3><\/h3>\n<h3>DESIGN<\/h3>\n<p><strong>Under the Influence &#8211;\u00a0<\/strong>The main character or vehicle can only be controlled indirectly. Example: placing barriers or obstacles to influence the movement.<\/p>\n<p><strong>I\u2019ll be there in a minute &#8211;<\/strong>\u00a0Your game can be played through in 30 seconds or less.<\/p>\n<p><strong>Nem t\u00e3o pr\u00f3ximos &#8211;\u00a0<\/strong>Make a co-op game where two characters need to perform actions together but can&#8217;t be too close for too long<\/p>\n<p><strong>Power down &#8211;<\/strong>\u00a0Losing abilities is the only way for your player to progress<\/p>\n<p><strong>Look back &#8211;<\/strong>\u00a0Create a game which uses retro controllers of any type. No modern pads!<\/p>\n<p><strong>Created by Warren Robinett &#8211;\u00a0<\/strong>Your game contains some kind of hidden secret or Easter egg.<\/p>\n<p><strong>Feathered Friends &#8211;<\/strong>\u00a0Feature a bird as a protagonist or main character<\/p>\n<p><strong>Night and Day &#8211;\u00a0<\/strong>Integrate \u201cnight\u201d and \u201cday\u201d modes that must be switched between as one of the game mechanics.<\/p>\n<h3><\/h3>\n<h3>NARRATIVE<\/h3>\n<p><strong>Lost in translation &#8211;<\/strong>\u00a0Make a game which plays differently depending on language selection.<\/p>\n<p><strong>Palindrome &#8211;\u00a0<\/strong>The game story must end the same way it began<\/p>\n<p><strong>Babe, It Just Ain&#8217;t Your Story &#8211;<\/strong>\u00a0Gameplay must take place from the point of view of a non player character.<\/p>\n<p><strong>Epistolary &#8211;<\/strong>\u00a0Game must be completely in the form of a series of documents such as letters, diary entries, newspaper clippings, etc.<\/p>\n<p><strong>Ever After &#8211;\u00a0<\/strong>Game must take place after the moment where most other games would have ended, i.e. after the princess has been rescued, after the final boss is defeated, after the killscreen<\/p>\n<p><strong>Say That Again &#8211;\u00a0<\/strong>Tell the story in your game using only a made-up language, including in game text, narration and voiceover.<\/p>\n<p><strong>Unbranching? &#8211;<\/strong>\u00a0The game has numerous beginnings, but only one ending.<\/p>\n<p><strong>Hidden Depths &#8211;\u00a0<\/strong>The protagonist isn\u2019t who you think they are at the beginning.<\/p>\n<h3><\/h3>\n<h3>META<\/h3>\n<p><strong>Polyglot &#8211;\u00a0<\/strong>Localize your game in to at least two other languages.<\/p>\n<p><strong>Special:Random &#8211;<\/strong>\u00a0Get a Random Wikipedia Article and include the topic in your game. (Be honest to yourself and don&#8217;t cheat and redraw another if you don&#8217;t like the first one.)<\/p>\n<p><strong>Final Countdown &#8211;<\/strong>\u00a0Create\u00a0<strong>AN ADDITIONAL<\/strong>\u00a0game built and finished in the last hour of GGJ<\/p>\n<p><strong>Inception &#8211;<\/strong>\u00a0Create a totally different game that can be played inside your game submission. Must also relate to the theme.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Global Game Jam diversifier list has been published! Diversifiers are additional design constraints that you can use. They are a good way to get inspired, to add extra challenge and to stand out from the crowd. You can choose &hellip; <a href=\"https:\/\/www.finnishgamejam.com\/fgjx\/2018\/01\/18\/ggj18-diversifiers\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"_links":{"self":[{"href":"https:\/\/www.finnishgamejam.com\/fgjx\/wp-json\/wp\/v2\/posts\/305"}],"collection":[{"href":"https:\/\/www.finnishgamejam.com\/fgjx\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.finnishgamejam.com\/fgjx\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.finnishgamejam.com\/fgjx\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.finnishgamejam.com\/fgjx\/wp-json\/wp\/v2\/comments?post=305"}],"version-history":[{"count":2,"href":"https:\/\/www.finnishgamejam.com\/fgjx\/wp-json\/wp\/v2\/posts\/305\/revisions"}],"predecessor-version":[{"id":307,"href":"https:\/\/www.finnishgamejam.com\/fgjx\/wp-json\/wp\/v2\/posts\/305\/revisions\/307"}],"wp:attachment":[{"href":"https:\/\/www.finnishgamejam.com\/fgjx\/wp-json\/wp\/v2\/media?parent=305"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.finnishgamejam.com\/fgjx\/wp-json\/wp\/v2\/categories?post=305"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.finnishgamejam.com\/fgjx\/wp-json\/wp\/v2\/tags?post=305"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}