GGJ17 diversifiers have been published!


The Global Game Jam has revealed the diversifiers for 2017!

Unlike the theme, the diversifiers are voluntary constraints, and the teams can pick and choose one of more to work into their games – or choose to skip them altogether. The diversifiers bring more challenge to more experienced jammers, give an extra inspiration, or help the game to stand from the crowd.

Here they are:

Beyond the doors of perception (Tobii Sponsored)
Use Tobii’s eye tracking device to extend your player’s view in-game and break the 4th wall! Jammers can incorporate Extended View, Awareness or both effects into their game. – Design, Code

Don’t say a word (ESA Sponsored) 
A multiplayer game that requires communication between players, without relying on text or voice. – Accessibility, Design, Code

The colour and the shape
A colour-based game that can also be played by people who have any kind of difficulty seeing colour. – Accessibility, Art, Design

I see what you’re saying
All audio is subtitled, and the presentation of the subtitles (e.g. size, colour, container) can be customised by player. – Accessibility, Code

Played using only the spacebar – no mouse, no other inputs. – Accessibility, Design

Another way in
Allow players to choose which input method they want to use, e.g. choice between mouse or keyboard, choice between tilt, virtual stick or tap, choice between controller or voice. – Accessibility, Design

Old Masters
The art style of your game is based off of a master artist’s style (i.e. Picasso, Klimt, Van Gogh). – Art

Chipping In
The game uses only 8 bit style audio, only 8 bit style visuals, or both. – Audio, Art

Local Lore
Incorporate a local urban legend, myth, lore, or history into your game. – Art, Design

Lost library card
All sound sources are recorded or synthesised during the jam. – Audio

A physical musical instrument is used as an input device. – Audio, Design, Code

Public information
Use offline or live data from a public API in your game. – Code

The mechanic is based on swarm tactics. – Code, Design

Game Legacy 
Each playthrough of the game affects the next. – Code, Design

A VR game where people inside VR and people outside VR have to work together. – Design

Crowd Control
Your game must be played by 8 or more players. – Design

Time Lord
Your game offers variations based on the time of day it is played. – Design

To me, to you
The game must have a single playable character that is controlled by two players. – Design

All sound is sourced from variations of a single instrument, e.g. different types of guitar, or different types of piano. – Audio

Two teams swap games halfway through the jam and finish the other’s game. – Meta