Helsinki, Finland – February, 2026 – Finland’s largest game‑development marathon wrapped up on 1 February 2026, and the results are extraordinary. During the Finnish Game Jam 2026 (FGJ26), Finland’s edition of the worldwide Global Game Jam®, hundreds of hobbyists, students and professionals spent 48 hours creating new playable ideas around the theme “Mask”. According to the FGJ community’s post‑jam report, jammers across Finland created 259 games, with the Tampere Hybrid site generating the largest number of games (36) and Helsinki Arabia and Turku close behind (28 games each). Those 259 prototypes did not exist before the weekend, illustrating how a short, intense jam can generate an abundance of original ideas.

Participation and jam culture
Finland regularly ranks first in games created per capita during Global Game Jam. For FGJ26, the association expanded to more than a dozen public jam sites across the country, with additional invite‑only locations. Sites ranged from university labs to the Kuparitalo venue at the Finnish National Gallery, where participants could access the gallery’s CC0 art collection and open API to inspire their games
Theme and creative output
This year’s Global Game Jam theme— “Mask”—was chosen because of its multiple meanings and the creative possibilities it offers. Jammers embraced the theme in inventive ways. At the Tampere Hybrid site, teams produced 36 games exploring masks as physical artefacts, social identities and mechanical power‑ups. Helsinki Arabia and Turku each delivered 28 games, while sites from Jakobstad to Rovaniemi contributed dozens more. Collectively, the Finnish sites averaged roughly a dozen games each and included digital games, tabletop experiences and playful experiments. Many of the projects can be downloaded and played via the Global Game Jam website (see links below).
Post‑Play Party and community celebration
FGJ26 concluded with an IGDA Finland × Finnish Game Jam Post‑Play Party at Maxine in Helsinki on 10 February 2026. More than 300 attendees packed the venue to play‑test over ten fresh jam games and cheer on local creators. FGJ vice‑president Emil Ekroth and Communications lead Eddie Reyes hosted the event, spotlighting the community’s creativity and ensuring every team felt celebrated. The lively turnout underscored why Finland’s jam scene remains so vibrant: “people come together to create, share, make new friends and support each other”.

Play the games
Members of the public can explore many of the 259 games created during FGJ26 on the Global Game Jam website. The Finnish sites’ collections are available at:
FGJ – Kajaani (Hybrid) – GGJ26 games (https://globalgamejam.org/group/31516/games)
– list of 23 games created at the Kajaani hybrid site.
FGJ – Helsinki Arabia – GGJ26 games (https://globalgamejam.org/group/31635/games)
– list of 28 games produced at the Helsinki Arabia site.
Additional site collections are accessible via the Global Game Jam website’s search function.
Follow FGJ on Facebook, Instagram, YouTube and our website for updates.



31.7 – 3.8.2025 




