ASM Game Jam was once again successfully held in the heart of the Assembly Computer Festival, Assembly Summer 2017. Thank you to all participants and of course to Assembly for having us!
Photos: Mikko Karsisto
The theme for the jam was “25” to celebrate the 25th summer event of Assembly. Altogether 29 participants created 13 games – see the compilation video below, and check all the game projects from https://itch.io/jam/asm-game-jam-2017!
ASM Game Jam will be arranged already for the fifth time this year. Happening at the core of one of the biggest demoscene events, the jammers have the possibility to create games in great company while enjoying the unique atmosphere and program of the 25th Assembly Summer event!
Jammer tickets are still available today, so act fast if you want to join! If you already have a ticket to Assembly Summer 2017, you can register for free to relocate to the jam table. Buy your ticket on Eventbrite and follow the latest updates on the Facebook event page.
As a part of our scholarship program, Finnish Game Jam sent Ludwig Sandbacka and Elie Abraham to the Lyst Game Jam (DK) to represent the Finnish jamming scene. Here is Ludwig’s report about the wonderful jam.
I’ve never written a jam report before. To be honest I feel rather strange trying to recount a sequence of events, as if that is the grand explanation of the fantastic experience that is or was Lyst. However, I will try, but I also feel that I need to preach a little bit along the way about the need for more of this kind of thing in the games industry. So fair warning and here we go!Continue reading →
As a part of our scholarship program, Finnish Game Jam sent Elie Abraham and Ludwig Sandbacka to the Lyst Game Jam (DK) to represent the Finnish jamming scene. Here is Elie’s report about the wonderful jam.
What an intense experience I had at Lyst this year. For those unaware, you must realize that the Lyst Summit focuses on sex, love, and romance in video games. I’ve never previously attended such an intimate game event. From the talks to the game jam to the after party, this summit is a personal experience. You cannot engage the topics and themes of Lyst without preparing to share an intimate space with the other participants. Here’s how it went down (with pictures by Gemma Thomson!): Continue reading →
Jam Jam 2017 is a jam for jamming jams, and all jam organizers and organizers-to-be are invited!
Finnish Game Jam organization is offering a place for all the amazing game jam organizers around the globe to come together, work on their jam preparations, share lessons and problems of jam organizing as well as develop new jams together. The annual get-together is located at the Sappee ski resort during June 30th – July 2nd 2017.
Anybody with a jam idea or any jam organizing team can participate! You can choose which jams you will work with or if you want to come up with completely new jams.
Finnish Game Jam’s fifth scholarship is for the Lyst Game Jam in Denmark. This time we decided to select two candidates to receive the scholarship. We are proud to send Elie Abraham and Ludwig Sandbacka to represent our jamming scene! Have a blast, both of you, and bring back the lessons learnt! Here are Elie’s and Ludwig’s feelings before the exciting trip:
After reading the same old “We had many strong applications this year…” e-mail intro, I was absolutely not expecting the sentence to end in congratulations. My reputation in the game dev community is probably most heavily centered around game jams and even my friends outside of the scene know how much I love to jam! So, it’s no secret that I am beyond excited to hear the news that I’ll be receiving the support to travel for another jam.
But Lyst isn’t just any jam. When you open the site for the Lyst Summit, you see *Romance, Love and Sex in Games *loud and clear staring right at you. With talks from “Queering the Controller” to “Playing with Pride,” one can imagine how enthusiastic I am to be sent as a queer game developer to interact, work, and share good times with others at this kind of symposium.
As with any game jam I go to, I hope to be a part of as many games as I can possibly make myself stay awake to work on, but more importantly: I look forward to making new friends, as connecting to others is truly what I want most out of any jam.
Feel free to keep updated on my journey and game happenings via my twitter (@elieabraham64) and thank you SO much, FGJ, for making this possible for me!
I’m quite new to the game jam scene. I went to my first game jam two years ago. It was an eyeopening experience to say the least. The creativity, the pressure, the people – it is insane to try to make a game in 48 hours and still after 20 cups of coffee and no sleep you stand there with a game and a shared experience of having pushed through, having made something that others can hopefully enjoy. Something that didn’t exist 2 days before.
I’ve been wanting to go to Lyst since I fist heard about it. Romance, sex and sexuality are rather provocative subjects in our society as a whole and even more so in games. In an interactive medium such as games, the player is both the audience and the performer. It allows us to have experiences and take actions that would otherwise be far removed from our everyday life and possibly our comfort zone. That in itself is exciting and mixing in some lust, desire and things that are perhaps a bit taboo… well it’s a new frontier.
At the most, I’m hoping to see some boundaries being pushed at Lyst and possibly some really weird ideas being realised. At the least, there will be good people, interesting conversations and lots of coffee.
Thank you FGJ for this opportunity! I’m going on an adventure.
Our two crazy jamtivists, Samuli Jääskeläinen and Jonne Harja are attempting an an unprecedented challenge titled JamBike. This game development journey takes them from Helsinki to Malmö, 12th – 17th May, creating a game while they cycle. The duo travels with a tandem bike creating as green game as possible. The game jam happens on the saddle: one codes, the other one steers and solar panels produce electricity. Final destination of the team is Nordic Game Conference where the game will be displayed for fellow game developers around the world. The trip is accompanied with a custom made computer attached to the bike and lots of Finnish game developer insanity.
The idea for the JamBike 2017 was originally conceived at Indie Beer meetup at Helsinki as joke about making a game on a bike. A year later, the gag is turning into a challenge with a serious intent. The goal of the insane experiment is producing a game 100% with renewable energies and encouraging healthy living habits – and of course like all other crazy game jams out there: creating a game under interesting development constraints testing the limits of the game creators.
The experiment is supported by us and sponsored by a handful of courageous game companies including Fingersoft, Mindfield Games, Frogmind, Yousician and Two Men and A Dog. The Nordic Game Conference is hosting the first view of the jam game.
The jam is recorded on the road with a help of a small media team following the developer duo with a camper van producing tweets, posts and most importantly videos at:
Finnish Game Jam ry is proud to announce our fifth jam scholarship! In collaboration with Lyst Summit we are sending TWO jammers to Copenhagen to the wonderful Lyst Game Jam (http://lyst-summit.org/game-jam/). The jam will take place in connection to Lyst Summit in 9th-11th June 2017.
To make the trip easy, we are awarding two jammers a ticket and a 300 eur for travel expenses. We are looking for prominent jammers willing to represent Finnish game jamming scene and bring back the lessons learned to the community. The candidates for the scholarship is selected based on the applications sent prior to Monday 8th May 2017 16:00 (GMT +3). Apply now!
Finnish Game Jam Scholarship Program is founded to improve the mobility of the Finnish jammers and further enhance the international collaboration of the global jamming scene.
See all the details and apply for the scholarship from here.
Each year, Finnish Game Jam ry wants to give recognition to games for their unique ways to stand from the crowd. The awarded games come from different jams organized by FGJ, including of course our biggest game jam, #FGJ17. Out of over 250 games from the 2016-2017 season, we selected eight games for their creativity, exploration, and diversity.
Social Skills Edugame Award Hi, or not, FGJ Otaniemi Joakim Isaksson, Henri Niva, Xiaoxiao Ma, Athina Giokarini, Marie Kumpulainen, Harri Dammert, Mikko Kolehmainen
This game manages to provide a true depiction of Finnish social interaction, focusing on a central aspect of our everyday life. Hi or Not touches the struggle of the social pressure experienced by many unfortunate lives – and does it with staggering relentlessness. Playing this game may expose you to excessive social situations and should be played in a controlled environment. A deep and reflective learning experience is guaranteed.
Battle of the Body Award HeatWaves, FGJ Helsinki Analog Henna Tuunainen, Iiris Sumu, Virpi Sumu
Even though the female body is often visible in media, its functions remain as a mystified taboo. Therefore, we are glad to see a game about one of the processes most women go through: the menopause. The issue has been transformed into a clever board game where the two sides of the battle – the forever young maiden and the inevitably aging hag – fight of the ownership of the body. Kudos for the brave initiative on a less explored yet important topic!
Pixel Sport Award Waveout! FGJ Oulu Tatu Meriläinen, Tuukka Lehtonen, Robin ten Wolde, Aki Latvamäki, Sampo Närhi, Sami Nyyssölä
Paying homage to the beauty of a pixel, this game portrays the future of sports entertainment game shows. As the premier game show of tomorrow, it features exhilarating athletic performances and addictive gameplay, while spot-on hosts and sound effects create a truly immersive experience. Waveout’s graphical style brings the whole together in glorious fashion, showing that only a few pixels are required to set the stage for a truly gladiatorial battle of the waves.
WINRAR Tanks it All Award 3D Wave Tank, FGJ Oulu Ilpo Alatalo, Risto Ihalainen, Tuukka Lampela, Sampo Jumisko
This tribute to oldskool action reveals a crazy twist in the core game mechanics. The wavy duel simulation of 3D Wave Tank is sure to cause confusion, chaos and hilarious moments between the players. While the circular waves from the ammunition serve as a clever way to bring complexity into an otherwise simple game, it is an interesting mechanic that could have its uses in other types of games as well. Tanks have never changed the world like this before.
For teh Science Award HeatBox, Quantum Game Jam 2016 Paavo Happonen, Samuli Jääskeläinen, Boris Sokolov, Aleksis Karme
What would be more exciting than the pursuit of true scientific advancement and the entrapment of ordinary people, with games, in VR? HeatBox, Created at Quantum Game Jam 2016, has a great potential as a gamification of a highly important nontrivial research problem for quantum physics and, specifically, for developing quantum computers. This prominent game prototype utilizes VR gameplay for outsourcing algorithmic exploration through people playing games. Using game design and quantum physics theories together is a new and exciting field which is rapidly growing and where citizen science is starting to play a major role. HeatBox will be among the great pioneers in that.
Kahen Kilon Award Siikasaurus, ASM Game Jam ’16 Samuli Jääskeläinen, Sofi Kurtti, Joonas Mäkinen, Meri Rekiranta
This game honors two important milestones in our time: Playstation 1 and the creation of one of the most memorable memes in Finland. Appropriately created at the Assembly Computer Festival, this game is a throwback to the innocent and good times of the internets and video games – with a modern flavor. With a fitting cover art and psychedelic graphics Siikasaurus induces a unique state of madness and focus for the player.
Finland has a great design history to be proud of! Thanks to Global Game Jam 2017, we now have thousands of games honoring one of the greatest designers of all times: Our very own Alvar Aalto, THE Mr. Wave. Alvar Aalto – The Experience tops all other aalto-games with an accurate recreation of our design superstar’s struggle to turn pieces of furniture into timeless classics.
Et Sinä Minua Aalto Saa Award Jack the Skipper, FGJ Joensuu Arhi Makkonen, Miikka Vihersaari, Antti Vikman, Joonas Rauha, Roope Timonen, Patrik Eronen, Ville Lapakko, Kristian Syyslehto, Roope Timonen
Audio design and the game writing bring the final touches to this overall aesthetic game experience. Jack the Skipper is a beautiful and stylistic puzzle game that excels in its voice acting and sound design. The dynamic audiotrack portrays a seasoned sailor trying to keep the cargo intact while the storm rages on. This linguistic masterpiece with polished everything brings the world alive, keeping the player both entertained and in suspense.
In addition to the game awards, Finnish Game Jam awarded Henri Sarasvirta as the Superjammer of the Year 2016 for exemplary and courageous jamming, Neogames as the Jamtivist of the Year 2016 for their remarkable and continuous support for the Finnish Game Jam, FGJ AV Team for their outstanding contribution for the game jam organizing, and Futureplay Games, Grand Cru, and Rovio for their outstanding support as the sponsors of the #FGJ17 event.
The Finnish Game Jam Awards will be held on April 26, 2017 at Steam Hellsinki and broadcasted for the whole world! The FGJ Awards is about celebrating Finnish jamming and giving recognition for creativity and the courage to stand out from the crowd.
Join us at Steam by registering through Eventbrite – everyone is invited! The event starts at 18:00, and the official program starts at 19:00. If you can’t make it, follow the broadcast on Twitch.tv/finnishgamejam.